In the Best of the Best scenario it’s every man for himself. Points are awarded when a player hits an enemy or kills him. The killed player can recover automatically in 10 seconds’ time (rebirth time). A player who has scored the biggest number of points is marked in a special way. His vest and blaster change their glow colour and start flickering. The leadership may pass between players during the round. Just before the end of the game all the players’ vests start flickering for 10 seconds. The player who scores the biggest umber of rating points is the winner.
In the Confrontation scenario 2 teams compete. The team that scores the highest number of rating points wins. Rating points are awarded when a player hits his enemy or kills him. The killed player can recover automatically in 10 seconds’ time (rebirth time). Just before the game is over all the players’ vests start flickering for 10 seconds.
In the Best of the Best scenario it’s every man for himself. They are awarded when a player hits his enemy or kills him. The killed players do not recover automatically; they wait until just one player remains in the game. The last participant that survives is titled the Last Hero, and is given 100 rating points, his vest changes the colour of its glow. After that, a new round starts for all the participants. Just before the game is over all the players’ vests start flickering for 10 seconds.
The scenario rules are simple and straightforward. In this scenario it's every man for himself. You score points for hitting and killing the enemy. The peculiarity of the scenario is that there's a zombie. Any player can be the zombie. If the zombie kills another player, the latter has a different color, loses the rating, and becomes a zombie. But the worst thing is to be the zombie in the end: When the game ends, the player loses one thousand ratings points. The player who gets the highest number of rating points wins.
In order for this scenario to work, you will need an IGB for each team (humans, zombies). At the beginning of every round players are automatically divided into 2 teams: humans and zombies. The number of zombies is twice less than humans but a zombie is harder to kill than a human. When a human is killed, he turns into a zombie, and vice versa. The round lasts until all players are in one team. After the round`s end, players are given 15 seconds to disperse. During the new round players are randomly divided into teams again. Players who were originally on the winning team score 50 points.